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Just a Tip: Personally wouldn't recommend using this font for your itch page, hard to read and the size/spacing is too big.

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Feedback; 

Once the conversation ends, there is no mention of the jump button allowing you to progress. Either indicate what to do via UI, or simply disable clouds when convo is done.
Personally i'd add prediction UI, indicating where the purple balls will come well ahead of time. For example you could spawn the row of balls, lock their position for 1-2s with a scale of 0. During that 1-2s scale up to it's original size and release them.
Reduce the player's collision box by 20-50%, as it's hard to get precise movement via keyboard. This can also be fixed with snapping player movement to the rainbow lines. Move left/right and it'll jump you to the next lane.
With "Brainwaves", tapping or holding down the mouse has the same effect but drains much more juice if held down. Since aiming doesn't seem necessary (as you just want to clear balls right below you) You'd be better off sending a large bolt right down the lane, for a fixed amount of juice with a single click. Or perhaps turn the bolts into a shield that destroys "ANTs" when colliding with the player, removing fixed amount of juice each collision.
Recommend starting the fall slow and gradually increase game speed similar to Tetris.
Managed to finish with a bit of cheese at the end. Once you have enough juice, you can pick any lane and quickly tap the mouse to zap what ever is below you.

Ending Notes;

Overall decent experience, for the short timeframe and being your first Game Jam. You did well to keep the scope small.
Good job, looking forward to the next.

Cool game ! the art is cool and the concept unique, it's a bit to hard for me X) but I suck at games in general lol